Wednesday, January 23, 2008

Google-Launches DNA Test!


Company Information:
Reuters Group PLC is an electronic publisher of news and financial data, operating in 128 countries. Daily, almost 350,000 financial professionals across the globe use market data and in-depth news on financial and commodities markets from Reuters, and one billion consumers see and hear news from Reuters in the world's media. The Company provides tools to enable traders to perform fast and accurate analysis of financial data and to manage trading risk. Its electronic trading services connect financial communities, helping them to gain access to the finest prices and to trade efficiently and cost-effectively. It offers systems to help its customers manage trade processing, financial content and internal business processes more effectively throughout the organisations. Several bodies in the various jurisdictions in which it operates regulate it. At 31 December 2005, Reuters had 15,300 employees.

DAVOS, Switzerland (Reuters) - A private firm funded by Google Inc launched its Web-based DNA test in Europe on Tuesday, hoping to build on a successful start in the United States, where the $999 service went on sale in November.

Linda Avey and Anne Wojcicki, co-founders of 23andMe, will showcase their service at the annual meeting of the World Economic Forum in Davos, which starts on January 23.
Subscribers to 23andMe mail a saliva sample and, four to six weeks later, get the results online, allowing them to learn about inherited traits, their ancestry and -- probably with the help of a professional -- some of their personal disease risks.

"We are receiving overwhelming interest in our services outside the U.S. and are pleased to now offer them in Canada and Europe," Avey said. "We hope to continue to expand our global footprint to additional locations in the future."

The Web site, which takes its name from the 23 pairs of chromosomes that make up each person's genome, says it will display more than half a million data points in users' genomes in a form they can visualize and understand.

The site does not currently make interpretations about a user's risk for developing such diseases as cancers, Alzheimer's disease and diabetes, though users could in some cases get help from experts to make some basic assessments.
But the service may prove controversial in countries like Britain, where some experts say DNA tests are often of little value and can trigger unnecessary health worries...!

Tuesday, January 22, 2008

Google and Its Philanthropy


As we all know that Google runs the world’s most popular Internet search engine. For hundreds of millions of Web users, an online session starts at the Google search box. It’s a position that has given Google an outsize influence over anyone doing business on the Internet and that has allowed the company to build a hugely profitable and fast-growing online advertising system.


Google announced a plan on Thursday that begins to fulfill the pledge it made to investors when it went public nearly four years ago to reserve 1 percent of its profit and equity to “make the world a better place.” The beneficiaries of Google’s money range from groups that are fighting disease to those developing a commercial plug-in car.


The company’s philanthropy — Google.org, or DotOrg as Googlers call it — will spend up to $175 million in its first round of grants and investments over the next three years, Google officials said. While it is like other companies’ foundations in making grants, it will also be untraditional in making for-profit investments, encouraging Google employees to participate directly and lobbying public officials for changes in policies, company officials said.Google may be one of America’s 10 richest corporations as measured by market value, but its budget for philanthropy is minuscule compared with the $70 billion of the bill and melinda Gates Foundation.


Larry Brilliant, a medical doctor who took on the role of director of Google.org 18 months ago, said he could not even begin to count how many spending proposals he had seen. “There are 6.5 billion people in the world,” Dr. Brilliant said in a recent interview, “and in the last 18 months I’ve met 6.4 billion, all of whom want, if not some of our money, then some of the Google pixie dust.”

DotOrg has focused on what it can do “uniquely,” said Sheryl Sandberg, vice president for global online sales and operations at Google, who, like all employees, is permitted to spend 20 percent of her time at the foundation or in other charitable ventures. “If you do things other people could do, you’re not adding value.”

In contrast to DotOrg’s close tie to DotCom, employees of Microsoft have made Mr. Gates wealthy but have no official influence in how the Gates Foundation money is spent.


Google.org’s fourth initiative supports the development of renewable energy sources that are cleaner and cheaper than coal. DotOrg has invested $10 million in eSolar, a company in Pasadena, Calif., that specializes in solar thermal power.

The philanthropy is also working to accelerate the commercialization of plug-in vehicles. Google, whose own computers and customers use plenty of energy.DotOrg is part of a new mode of philanthropy that is very similar to venture capitalism, holding those they fund responsible in ways never seen before.


What would be worse is for Google not to give away its money, but to hoard it..?

Video Game MayBe Free, but to Be a Winner Can Cost some cash!




Electronic Arts plans to rise the rate of its produts:
In a major departure from its traditional business model, E.A. plans to announce Monday that it is developing a new installment in its hit Battlefield series that will be distributed on the Internet as a free download. Rather than being sold at retail, the game is meant to generate revenue through advertising and small in-game transactions that allow players to spend a few dollars on new outfits, weapons and other virtual gear.



E.A.’s most recent experiment with free online games began two years ago in South Korea, the world’s most fervent gaming culture. In 2006, the company introduced a free version of its FIFA soccer game there, and Gerhard Florin, E.A.’s executive vice president for publishing in the Americas and Europe, said it has signed up more than five million Korean users and generates more than $1 million in monthly in-game sales.


Players can pay not only for decorative items like shoes and jerseys but also for boosts in their players’ speed, agility and accuracy.They said that while most users do not buy anything, a sizable minority ends up spending $15 to $20 a month.

With Battlefield Heroes, E.A. hopes to bring that basic system of “microtransactions” to Western players, along with increased advertising.Mr. Florin said the licensing agreements around the soccer game prevent E.A. from inserting in-game advertisements from companies that are not already sponsors of FIFA, the international soccer federation. By contrast, E.A. already owns the Battlefield franchise and will be free to insert whatever advertising it wants.

Not to mention the fact that popular games distributed online can be more profitable than games sold at retail, a prime driver of the Activision-Vivendi deal. Across China and South Korea, where online games dominate the market, game companies are generating profits far beyond their Western counterparts’ returns.


Now, its not easy to play the online gaming as before...

Thursday, January 17, 2008

Afterlife!

The Afterlife of Cellphones :
<=Bring us your old, your broken, your out-of-style: Cellphones at a recycling warehouse in Hilliard, Ohio.

Americans threw out just shy of three million tons of household electronics in 2006. This so-called e-waste is the fastest-growing part of the municipal waste stream and, depending on your outlook, either an enormous problem or a bonanza. E-waste generally contains substances that, though safely sequestered during each product’s use, can become hazardous if not handled properly when disposed. Those products also hold bits of precious metals like silver, copper, platinum and gold.


Last year, according to ABI Research, 1.2 billion phones were sold worldwide. Sixty percent of them probably replaced existing ones. In the United States, phones are cast aside after, on average, 12 months. And according to the industry trade group CTIA, four out of every five people in the country own cellphones.



“Computers are also bad, but phones are the worst.” Our obliviousness has mostly kept them from being recycled at all. When we do bother, we may not know, or be able to control, where the “recycled” phones go. Many enter a secondhand market in the developing world through a receding series of middlemen.

<=Flipped Phones Top: Reclaimed keypads. Bottom: Parts of reclaimed phones; the metal will be recycled.

lakh Rupes CAR!

The World’s Cheapest Car:


Tata has been building hype for a car that would cost a mere 100,000 rupees (roughly $2,500)


Ratan Tata, chairman of Tata Motors drove the small white bubble car onto Tata’s show stage, where it joined two others.

“They are not concept cars, they are not prototypes,” Mr. Tata announced when he got out of the car. “They are the production cars that will roll out of the Singur plant later this year.”


The four-door Nano is a little over 10 feet long and nearly 5 feet wide. It is powered by a 623cc two-cylinder engine at the back of the car. With 33 horsepower, the Nano is capable of 65 miles an hour. Its four small wheels are at the absolute corners of the car to improve handling. There is a small trunk, big enough for a duffel bag.


The base price for the Nano will be 120,000 rupees, including road tax and delivery. Higher level models will cost more and come with air-conditioning. Sun visors and radios are extra.

Tata's Nano is a landmark event for a variety of reasons. Its innovation points to a whole new set of consumers, who did not have access to the car earlier. In a way, I liken it to a revolution that the PC and Apple's iPod sparked. For the first time, thanks to Tata's Nano, India has been established as an R&D leader, and not just a low-cost hub known for cheap labour. It has shown to the world that India can be a technology leader.When we talk of Tata's Nano, we are not just talking about low-cost, we are talking about high technology . Even a DVD player in some US cars are priced over $2000—this just goes to explain the significance of the Tata Nano.



Saturday, January 12, 2008

my project !

The at386(made in old 386up cabinate) has been designed to meet the stringent needs of multichannel studio monitoring. The use of a massive transformer along with low noise op amps ensures that the sound is almost noise-free. The large reservoir capacitors offer ample dynamic headroom. The generous usage of heat sinks ensure that the amplifier dissipates heat efficiently. High grade connectors ensure ears and years of great sound. On board protections include thermal, DC at output, overload, switch on - off surge, and currentinrush.

This is the video of amp which don`t have better sound quality but u can feel the good one!!( my camera is not so good) ,the speakers in the video are of SONODYNE and have superb sound quality!!
video video


FEATURES :-
- Low noise & distortion
- 2-way tone controls, tone defeat
- Precise balance control a
t steps of 1.25 dB
- Sturdy build quality
- Balanced Pre-Out
Massive transformer and low noise op amps ensures that the sound is virtually noise free. The large reservoir capacitors provides ample headroom and generous usage of heat sinks ensures that the amp runs cool! Both ins and outs are gold plated and ensure excellent connectivity. On board protections (with fault indicator) include thermal, DC at output, overload, switch on - off surge, and current inrush. A brushed aluminum facade gives it the classic hifi look that makes it a deserving item on your mantlepiece.

Next are the massive reservoir capacitors for high dynamic headroom; the SiA 102 R effortlessly reproduces the subtlety of the quietest passages and the energy of the loudest. This amplifier also boasts of a very high damping factor, ensuring that it retains excellent control over transducer motion, a critical element in reproducing natural sound. Built-in are proactive protection mechanisms against switch on/off surge, short circuit, RFI, and overheating; both clipping and faut conditions are displayed.



The most surprising thing is that the overall money involvementin this project is around 1600Rs(in indian currency) and also the most things used in this are from my junkyard ,the most expensive thing used is Massive transformer(of DELTA u can see in photo 600Rs) and give best ac power supply ,in the last photo which is of SMPS supply used in the input of preamp for giving different types regulated voltages.


I had fun designing this neuvo classic!!

Friday, January 11, 2008

my pc


This artical tells about my pc, which has pantium4 3.4gz of speed 865 baised powerful motherboard ,2 gb of ram,80 gb of hard drive and many more things which helpme in doing my different works.
Today a personal computer may be a desktop computer, a laptop computer, or a tablet computer. The most common operating systems are Microsoft Windows, Mac OS and Linux, while the most common microprocessors are the x86 and PowerPC CPUs. Software applications for personal computers include word processing, spreadsheets, games, and a myriad of personal productivity and special-purpose software. Modern personal computers often have high-speed or broadband connections to the Internet, allowing access to the World Wide Web and a wide range of other resources. While early personal computer owners usually had to write their own programs to do anything useful with the machines, today's users have access to a wide range of commercial and free software which is easily installed. The coming convergence between larger devices and the Personal Digital Assistants (PDAs), mobile phone and wearable computer markets which have similar functions, operating systems and even the same components, will decide if personal computer will refer to these devices.

so, my pc can give me what ever i want from it in the world of entertainment like :-
animation, animatronics, digital asset management, digital cinema, digital rights management, games, interactive television, Internet, movies, music, performing arts, robotics, toys, and virtual reality...